Introduction 0.9.9.7 Last updated: 01.02.2022
A HarmonyX Mod aimed at improving the gameplay quality of Valheim. The mod includes several different main features that allow users to modify the stats of players, buildings and entities. V+ also offers players the ability to build and place objects with very high precision through a sophisticated system, as well as tweaking and modifying already placed objects with equal precision. The goal is to provide V+ as a base modification for Valheim to increase quality of life, tweak the game's difficulty, and in general, improve the player's experience. V+ also comes with a version and configuration control system for servers and users, enabling server owners to ensure that only players with the same configuration are able to join the server.
Installation
We supply 3 different versions of Valheim Plus. You can find detailed instructions on how to install these variants here.
Deactivation
Rename the winhttp.dll
to winhttp_.dll
inside the valheim folder
to disable Valheim Plus and all other installed mods.
You can find this file in your root game folder after you have installed Valheim Plus and/or BepInEx.
valheim folder
). You can also find it over steam this way.
Uninstall
Remove the ValheimPlus.dll
from valheim folder\BepInEx\plugins\
folder to remove Valheim Plus.
Additionally you can also remove the valheim_plus.cfg
from
valheim folder
). You can also find it over steam this way.
Please keep in mind that if you remove Valheim Plus mid-game, your buildings might collapse if you disabled structural integrity while building them and items placed in inventory slots that are not accessible anymore are lost due to the reverted changes of inventory size.
Configuration
Valheim Plus requires you to set all the configurable options in 'valheim_plus.cfg'. The example config file is found below along with descriptions as to what each option does. We will cover these configuration options in more detail in the rest of the documentation.
If you have valheim plus installed on a server, the servers 'valheim_plus.cfg' will be synced to the client on connect automatically.
If you do not have that file when you downloaded your server or client files, simply start your game or server once to have the file automatically downloaded.
You can also place it yourself inside BepInEx\config
as valheim_plus.cfg
. You can find the file here to download.
Your Configuration file can be found in your game folder. The path should look similar to the example below.
Configuration file updating
Sometimes we add new features that need new entries or categories for the configuration file of valheim plus.
The auto update for the config file (.cfg) works by downloading the current configuration file for the installed version of valheim plus from github.
This file is then merged with the currently present configuration file while preserving the current settings. This results in automatic addition of new or missing entries and categories.
There is no need to do anything extra unless you do not have a internet connection or firewall issues.
TLDR; If you already have a older version of valheim plus installed, it will automatically update your config file and preserve your settings on first start with a newer version.
valheim_plus.cfg 0.9.9.7
You can press the button below to load the most recent valheim_plus.cfg
for version 0.9.9.7.
AdvancedBuildingMode
A advanced building mode with several features to improve quality of life in building mode using a precise hotkey system.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[AdvancedBuildingMode] Section
[AdvancedBuildingMode]
enabled=false
enterAdvancedBuildingMode=F1
exitAdvancedBuildingMode=F3
copyObjectRotation=Keypad7
pasteObjectRotation=Keypad8
increaseScrollSpeed=KeypadPlus
decreaseScrollSpeed=KeypadMinus
Available Options
- Enter the advanced building mode with this key when building
- Type: HotKey
- Default value:
F1
- Here you can find a list of all keys available.
enterAdvancedBuildingMode=F1
- Exit the advanced building mode with this key when building
- Type: HotKey
- Default value:
F3
- Here you can find a list of all keys available.
exitAdvancedBuildingMode=F3
- Copy the object rotation of the currently selected object in ABM
- Type: HotKey
- Default value:
Keypad7
- Here you can find a list of all keys available.
copyObjectRotation=Keypad7
- Apply the copied object rotation to the currently selected object in ABM
- Type: HotKey
- Default value:
Keypad8
- Here you can find a list of all keys available.
pasteObjectRotation=Keypad8
- Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
- Type: HotKey
- Default value:
KeypadPlus
- Here you can find a list of all keys available.
increaseScrollSpeed=KeypadPlus
- Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
- Type: HotKey
- Default value:
KeypadMinus
- Here you can find a list of all keys available.
decreaseScrollSpeed=KeypadMinus
AdvancedEditingMode
A advanced editing mode with several features to improve quality of life when moving objects using a precise hotkey system.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[AdvancedEditingMode] Section
[AdvancedEditingMode]
enabled=false
enterAdvancedEditingMode=Numpad0
resetAdvancedEditingMode=F7
abortAndExitAdvancedEditingMode=F8
confirmPlacementOfAdvancedEditingMode=KeypadEnter
copyObjectRotation=Keypad7
pasteObjectRotation=Keypad8
increaseScrollSpeed=KeypadPlus
decreaseScrollSpeed=KeypadMinus
Available Options
- Enter the advanced building mode with this key when building
- Type: HotKey
- Default value:
Numpad0
- Here you can find a list of all keys available.
enterAdvancedEditingMode=Numpad0
- Reset the object to its original position and rotation
- Type: HotKey
- Default value:
F7
- Here you can find a list of all keys available.
resetAdvancedEditingMode=F7
- Exit the advanced editing mode with this key and reset the object
- Type: HotKey
- Default value:
F8
- Here you can find a list of all keys available.
abortAndExitAdvancedEditingMode=F8
- Confirm the placement of the object and place it
- Type: HotKey
- Default value:
KeypadEnter
- Here you can find a list of all keys available.
confirmPlacementOfAdvancedEditingMode=KeypadEnter
- Copy the object rotation of the currently selected object in AEM
- Type: HotKey
- Default value:
Keypad7
- Here you can find a list of all keys available.
copyObjectRotation=Keypad7
- Apply the copied object rotation to the currently selected object in AEM
- Type: HotKey
- Default value:
Keypad8
- Here you can find a list of all keys available.
pasteObjectRotation=Keypad8
- Increases the amount an object rotates and moves. Holding Shift will increase in increments of 10 instead of 1.
- Type: HotKey
- Default value:
KeypadPlus
- Here you can find a list of all keys available.
increaseScrollSpeed=KeypadPlus
- Decreases the amount an object rotates and moves. Holding Shift will decrease in increments of 10 instead of 1.
- Type: HotKey
- Default value:
KeypadMinus
- Here you can find a list of all keys available.
decreaseScrollSpeed=KeypadMinus
Armor
Change the in-game armor values of certain item types.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Armor] Section
[Armor]
enabled=false
helmets=0
chests=0
legs=0
capes=0
Available Options
- The value 50 will increase the armor from 14 to 21. The value -50 will reduce the durability from 14 to 7.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
helmets=0
- The value 50 will increase the armor from 14 to 21. The value -50 will reduce the durability from 14 to 7.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
chests=0
- The value 50 will increase the armor from 14 to 21. The value -50 will reduce the durability from 14 to 7.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
legs=0
- The value 50 will increase the armor from 14 to 21. The value -50 will reduce the durability from 14 to 7.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
capes=0
Bed
Change the in-game beheavior of how you can interact with a Bed. A new Hot-Key 'LShift+E' will be presented when hovering over Beds to activate the functionality of sleeping without setting a spawn point.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Bed] Section
[Bed]
enabled=false
sleepWithoutSpawn=true
unclaimedBedsOnly=false
Available Options
- Change false to true to enable sleeping without setting bed as spawn.
- Type: Boolean
false
- disable this optiontrue
- enable this option
sleepWithoutSpawn=true
- Change false to true to enable sleeping on only unclaimed beds without setting bed as spawn. You can still sleep as normal on Beds that have been claimed by yourself.
- Type: Boolean
false
- disable this optiontrue
- enable this option
unclaimedBedsOnly=false
Beehive
Change the in-game behavior of the beehive and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Beehive] Section
[Beehive]
enabled=false
honeyProductionSpeed=1200
maximumHoneyPerBeehive=4
autoDeposit=false
autoDepositRange=10
showDuration=false
Available Options
- configure the speed at which the bees produce honey in seconds, 1200 seconds are 24 ingame hours
- Type: Float
- Default value:
1200
honeyProductionSpeed=1200
- configure the maximum amount of honey in beehives
- Type: Integer
- Default value:
4
maximumHoneyPerBeehive=4
- Instead of dropping the items, they will be placed inside nearby chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- The range of the chest detection for the auto deposit feature. (Maximum is 50)
- Type: Float
- Default value:
10
autoDepositRange=10
- Display the minutes and seconds until the beehive produces honey on hover
- Type: Boolean
false
- disable this optiontrue
- enable this option
showDuration=false
Brightness
Change the brightness during different time of day.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Brightness] Section
[Brightness]
enabled=false
nightBrightnessMultiplier=0
Available Options
- Changes how bright it looks at night. A value between 5 and 10 will result in nearly double in brightness at night.
- Type: Float
- Default value:
0
nightBrightnessMultiplier=0
Building
Change the behavior of the in-game building objects and their placement restrictions.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Building] Section
[Building]
enabled=false
noInvalidPlacementRestriction=false
noMysticalForcesPreventPlacementRestriction=false
noWeatherDamage=false
maximumPlacementDistance=5
pieceComfortRadius=10
alwaysDropResources=false
alwaysDropExcludedResources=false
enableAreaRepair=false
areaRepairRadius=7.5
Available Options
- Remove some of the Invalid placement messages, most notably provides the ability to place objects into other objects
- Type: Boolean
false
- disable this optiontrue
- enable this option
noInvalidPlacementRestriction=false
- Removes the 'Mystical forces' building prevention and allows destruction of build objects in those areas with the hammer.
- Type: Boolean
false
- disable this optiontrue
- enable this option
noMysticalForcesPreventPlacementRestriction=false
- Removes the weather damage from rain
- Type: Boolean
false
- disable this optiontrue
- enable this option
noWeatherDamage=false
- The maximum range that you can place build objects at
- Type: Float
- Default value:
5
maximumPlacementDistance=5
- The radius, in meters, in which a piece must be to contribute to the comfort level. The maximum is 300 meters.
- Type: Float
- Default value:
10
pieceComfortRadius=10
- When destroying a building piece, setting this to true will ensure it always drops full resources.
- Type: Boolean
false
- disable this optiontrue
- enable this option
alwaysDropResources=false
- When destroying a building piece, setting this to true will ensure it always drops pieces that the devs have marked as do not drop
- Type: Boolean
false
- disable this optiontrue
- enable this option
alwaysDropExcludedResources=false
- Setting this to true will cause repairing with the hammer to repair in a radius.
- Type: Boolean
false
- disable this optiontrue
- enable this option
enableAreaRepair=false
- Sets the area repair radius. A value of 7.5 would mean your repair radius is 7.5m. Requires enableAreaRepair=true
- Type: Float
- Default value:
7.5
areaRepairRadius=7.5
Camera
Change the behavior of the in-game camera.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Camera] Section
[Camera]
enabled=false
cameraMaximumZoomDistance=6
cameraBoatMaximumZoomDistance=6
cameraFOV=65
Available Options
- The maximum zoom distance to your character
- Type: Float
- Default value:
6
cameraMaximumZoomDistance=6
- The maximum zoom distance to your character when in a boat
- Type: Float
- Default value:
6
cameraBoatMaximumZoomDistance=6
- The game camera FOV
- Type: Float
- Default value:
65
cameraFOV=65
Chat
Several different settings to change the default in-game chat behavior.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Chat] Section
[Chat]
enabled=false
shoutDistance=0
pingDistance=0
forcedCase=true
defaultWhisperDistance=4
defaultNormalDistance=15
defaultShoutDistance=70
Available Options
- If the player is outside of this range in meters in comparison to the creator of the shout you will not see the message on the map or in the chat unless you have outOfRangeShoutsDisplayInChatWindow enabled. If this is set to 0, its disabled.
- Type: Float
- Default value:
0
shoutDistance=0
- If the player is outside of this range in meters in comparison to the creator of the ping on the map you will not see the ping on the map. If this is set to 0, its disabled.
- Type: Float
- Default value:
0
pingDistance=0
- Disable the forced upper and lower case conversions for in-game text messages of all types.
- Type: Boolean
false
- disable this optiontrue
- enable this option
forcedCase=true
- This value determines the range in meters that you can see whisper text messages by default.
- Type: Float
- Default value:
4
defaultWhisperDistance=4
- This value determines the range in meters that you can see normal text messages by default.
- Type: Float
- Default value:
15
defaultNormalDistance=15
- This value determines the range in meters that you can see shout text messages by default.
- Type: Float
- Default value:
70
defaultShoutDistance=70
CraftFromChest
Allows crafting using content of nearby chests.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[CraftFromChest] Section
[CraftFromChest]
enabled=false
disableCookingStation=false
checkFromWorkbench=true
range=20
lookupInterval=3
allowCraftingFromCarts=true
allowCraftingFromShips=true
Available Options
- Change false to tru to disable this feature when using a Cooking Station
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableCookingStation=false
- If in a workbench area, uses it as reference point when scanning for chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
checkFromWorkbench=true
- The range of the chest detection (Maximum is 50)
- Type: Float
- Default value:
20
range=20
- Interval in seconds between each nearby chests discovery (Maximum is 50)
- Type: Integer
- Default value:
3
lookupInterval=3
- Allows the system to use and see contents of carts for crafting. Might also allow use of other modded containers or vehicles not accessible otherwise.
- Type: Boolean
false
- disable this optiontrue
- enable this option
allowCraftingFromCarts=true
- Allows the system to use and see contents of ships for crafting. Might also allow use of other modded containers or vehicles not accessible otherwise.
- Type: Boolean
false
- disable this optiontrue
- enable this option
allowCraftingFromShips=true
Durability
Change the in-game durability values of certain item types.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Durability] Section
[Durability]
enabled=false
axes=0
pickaxes=0
hammer=0
cultivator=0
hoe=0
weapons=0
armor=0
bows=0
shields=0
torch=0
Available Options
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
axes=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
pickaxes=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
hammer=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
cultivator=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
hoe=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
weapons=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
armor=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
bows=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
shields=0
- The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
torch=0
Experience
Modify the experience gained for actions in the game.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Experience] Section
[Experience]
enabled=false
swords=0
knives=0
clubs=0
polearms=0
spears=0
blocking=0
axes=0
bows=0
fireMagic=0
frostMagic=0
unarmed=0
pickaxes=0
woodCutting=0
jump=0
sneak=0
run=0
swim=0
ride=0
Available Options
- The modifier value for the experience gained of swords.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
swords=0
- The modifier value for the experience gained of knives.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
knives=0
- The modifier value for the experience gained of clubs.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
clubs=0
- The modifier value for the experience gained of polearms.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
polearms=0
- The modifier value for the experience gained of spears.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
spears=0
- The modifier value for the experience gained of blocking.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
blocking=0
- The modifier value for the experience gained of axes.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
axes=0
- The modifier value for the experience gained of bows.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
bows=0
- The modifier value for the experience gained of fire magic.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
fireMagic=0
- The modifier value for the experience gained of frost magic.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
frostMagic=0
- The modifier value for the experience gained of unarmed.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
unarmed=0
- The modifier value for the experience gained of mining.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
pickaxes=0
- The modifier value for the experience gained of wood cutting.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
woodCutting=0
- The modifier value for the experience gained of jumping.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
jump=0
- The modifier value for the experience gained of sneaking.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
sneak=0
- The modifier value for the experience gained of running.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
run=0
- The modifier value for the experience gained of swimming.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
swim=0
- The modifier value for the experience gained of riding.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
ride=0
Fermenter
Change the in-game behavior of the fermenter and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Fermenter] Section
[Fermenter]
enabled=false
fermenterDuration=2400
fermenterItemsProduced=6
showDuration=false
autoDeposit=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- configure the time that the fermenter takes to produce its product, 2400 seconds are 48 ingame hours
- Type: Float
- Default value:
2400
fermenterDuration=2400
- configure the total amount of produced items from a fermenter.
- Type: Integer
- Default value:
6
fermenterItemsProduced=6
- Display the minutes and seconds until the fermenter is done on hover
- Type: Boolean
false
- disable this optiontrue
- enable this option
showDuration=false
- Instead of dropping the items, they will be placed inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for mead inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features. (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
FireSource
Change the in-game behavior of torches and fireplaces.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[FireSource] Section
[FireSource]
enabled=false
torches=false
fires=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- If set to true, torch-type fire sources will stay at max fuel level once filled
- Type: Boolean
false
- disable this optiontrue
- enable this option
torches=false
- If set to true, non torch-type fire sources will stay at max fuel level once filled
- Type: Boolean
false
- disable this optiontrue
- enable this option
fires=false
- Look for fuel inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto fuel feature.
- Type: Float
- Default value:
10
autoRange=10
FirstPerson
Allows to switch to a first person mode in valheim with very little clipping.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[FirstPerson] Section
[FirstPerson]
enabled=false
hotkey=F10
defaultFOV=65.0
raiseFOVHotkey=PageUp
lowerFOVHotkey=PageDown
Available Options
- Hotkey to enable First Person
- Type: HotKey
- Default value:
F10
- Here you can find a list of all keys available.
hotkey=F10
- Default Field Of View to use
- Type: Float
- Default value:
65.0
defaultFOV=65.0
- Hotkey to raise Field Of View
- Type: HotKey
- Default value:
PageUp
- Here you can find a list of all keys available.
raiseFOVHotkey=PageUp
- Hotkey to lower Field Of View
- Type: HotKey
- Default value:
PageDown
- Here you can find a list of all keys available.
lowerFOVHotkey=PageDown
Food
Change the in-game behavior of food and its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Food] Section
[Food]
enabled=false
foodDurationMultiplier=0
disableFoodDegradation=false
Available Options
- Increase or reduce the time that food lasts by %. The value 50 would cause food to run out 50% slower.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
foodDurationMultiplier=0
- If set to true, this option prevents food degrading over time - in other words, it retains its maximum benefit until it expires.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableFoodDegradation=false
FreePlacementRotation
A addition to the basic standard building/placement mode allowing you to rotate all objects on all axis.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[FreePlacementRotation] Section
[FreePlacementRotation]
enabled=false
rotateY=LeftAlt
rotateX=C
rotateZ=V
copyRotationParallel=F
copyRotationPerpendicular=G
Available Options
- Rotates placement marker by 1 degree with keep ability to attach to nearly pieces
- Type: HotKey
- Default value:
LeftAlt
- Here you can find a list of all keys available.
rotateY=LeftAlt
- Rotates placement marker by 1 degree with keep ability to attach to nearly pieces
- Type: HotKey
- Default value:
C
- Here you can find a list of all keys available.
rotateX=C
- Rotates placement marker by 1 degree with keep ability to attach to nearly pieces
- Type: HotKey
- Default value:
V
- Here you can find a list of all keys available.
rotateZ=V
- Copy rotation of placement marker from target piece in front of you
- Type: HotKey
- Default value:
F
- Here you can find a list of all keys available.
copyRotationParallel=F
- Set rotation to be perpendicular to piece in front of you
- Type: HotKey
- Default value:
G
- Here you can find a list of all keys available.
copyRotationPerpendicular=G
Furnace
Change the in-game behavior of the furnace and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Furnace] Section
[Furnace]
enabled=false
maximumOre=10
maximumCoal=20
coalUsedPerProduct=2
productionSpeed=30
autoDeposit=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
allowAllOres=false
Available Options
- Maximum amount of ore in a furnace
- Type: Integer
- Default value:
10
maximumOre=10
- Maximum amount of coal in a furnace
- Type: Integer
- Default value:
20
maximumCoal=20
- The total amount of coal used to produce a single smelted ingot.
- Type: Integer
- Default value:
2
coalUsedPerProduct=2
- The time it takes for the smelter to produce a single ingot in seconds.
- Type: Float
- Default value:
30
productionSpeed=30
- Instead of dropping the items, they will be placed inside nearby chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for fuel inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features. (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
- Change to true or false to enable the use of all ores.
- Type: Boolean
false
- disable this optiontrue
- enable this option
allowAllOres=false
Game
Change the general games behavior and its values, including difficulty and portals.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Game] Section
[Game]
enabled=false
gameDifficultyDamageScale=4
gameDifficultyHealthScale=40
extraPlayerCountNearby=0
setFixedPlayerCountTo=0
difficultyScaleRange=200
disablePortals=false
disableConsole=false
bigPortalNames=false
disableFog=false
Available Options
- The games damage increase in percent per person nearby in difficultyScaleRange(m) radius.
- Type: Float
- Default value:
4
gameDifficultyDamageScale=4
- The games health increase in percent per person nearby in difficultyScaleRange(m) radius.
- Type: Float
- Default value:
40
gameDifficultyHealthScale=40
- Adds additional players to the difficulty calculation in multiplayer unrelated to the actual amount
- Type: Integer
- Default value:
0
extraPlayerCountNearby=0
- Sets the nearby player count always to this value + extraPlayerCountNearby.
- Type: Integer
- Default value:
0
setFixedPlayerCountTo=0
- The range in meters at which other players count towards nearby players for the difficulty scale.
- Type: Integer
- Default value:
200
difficultyScaleRange=200
- If you set this to true, all portals will be disabled
- Type: Boolean
false
- disable this optiontrue
- enable this option
disablePortals=false
- If you set this to false the console will be force disabled in-game.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableConsole=false
- If you set this to true, portal names will be displayed in big text in center of screen.
- Type: Boolean
false
- disable this optiontrue
- enable this option
bigPortalNames=false
- Remove dense fog from the game.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableFog=false
GameClock
Shows In-Game digital clock in top center. Days starts at 0600 and sun sets at 1800.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[GameClock] Section
[GameClock]
enabled=false
useAMPM=false
textFontSize=34
textRedChannel=248
textGreenChannel=105
textBlueChannel=0
textTransparencyChannel=255
Available Options
- Change time format from 24hr to AM-PM
- Type: Boolean
false
- disable this optiontrue
- enable this option
useAMPM=false
- Change font size of time text
- Type: Integer
- Default value:
34
textFontSize=34
- Change how red the time text is.
- Type: Integer
- Default value:
248
textRedChannel=248
- Change how green the time text is.
- Type: Integer
- Default value:
105
textGreenChannel=105
- Change how blue the time text is.
- Type: Integer
- Default value:
0
textBlueChannel=0
- Change how transparent the time text is.
- Type: Integer
- Default value:
255
textTransparencyChannel=255
Gathering
Change gathering rates of resources in the world.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Gathering] Section
[Gathering]
enabled=false
dropChance=0
wood=0
stone=0
fineWood=0
coreWood=0
elderBark=0
ironScrap=0
tinOre=0
copperOre=0
silverOre=0
Chitin=0
Available Options
- Modify the chance to drop resources from resource nodes affected by this category
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
dropChance=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
wood=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
stone=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5..
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
fineWood=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
coreWood=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
elderBark=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
ironScrap=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
tinOre=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
copperOre=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
silverOre=0
- The value 50 will increase the dropped resources from 10 to 15. The value -50 will reduce the amount of dropped resources from 10 to 5.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
Chitin=0
GridAlignment
When pressing the configured key new buildings will be aligned to a global grid, allwoing for consistent placement locations.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[GridAlignment] Section
[GridAlignment]
enabled=false
align=LeftAlt
alignToggle=F7
changeDefaultAlignment=F6
Available Options
- Key to enable grid alignment.
- Type: HotKey
- Default value:
LeftAlt
- Here you can find a list of all keys available.
align=LeftAlt
- Key to toggle grid alignment.
- Type: HotKey
- Default value:
F7
- Here you can find a list of all keys available.
alignToggle=F7
- Key to change the default alignment direction.
- Type: HotKey
- Default value:
F6
- Here you can find a list of all keys available.
changeDefaultAlignment=F6
HUD
Change the in-game player interface and its behavior.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[HUD] Section
[HUD]
enabled=false
showRequiredItems=false
experienceGainedNotifications=false
removeDamageFlash=false
displayBowAmmoCounts=0
Available Options
- Shows the required amount of items AND the amount of items in your inventory in build mode and while crafting.
- Type: Boolean
false
- disable this optiontrue
- enable this option
showRequiredItems=false
- Shows small notifications about all skill experienced gained in the top left corner.
- Type: Boolean
false
- disable this optiontrue
- enable this option
experienceGainedNotifications=false
- Set to true to remove the red screen flash overlay when the player takes damage.
- Type: Boolean
false
- disable this optiontrue
- enable this option
removeDamageFlash=false
- Display arrow type, current ammo, and total ammo when bow is in hotbar - Never (0), Equipped (1), Always (2)
- Type: Integer
- Default value:
0
displayBowAmmoCounts=0
Hotkeys
Adds custom hotkeys to the game for in-game actions.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Hotkeys] Section
[Hotkeys]
enabled=false
rollForwards=F9
rollBackwards=F10
Available Options
- Roll forwards on key pressed
- Type: HotKey
- Default value:
F9
- Here you can find a list of all keys available.
rollForwards=F9
- Roll backwards on key pressed
- Type: HotKey
- Default value:
F10
- Here you can find a list of all keys available.
rollBackwards=F10
Inventory
Change the values, size and behavior of the in-game inventory.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Inventory] Section
[Inventory]
enabled=false
playerInventoryRows=4
woodChestColumns=5
woodChestRows=2
personalChestColumns=3
personalChestRows=2
ironChestColumns=6
ironChestRows=4
blackmetalChestColumns=8
blackmetalChestRows=4
cartInventoryColumns=8
cartInventoryRows=2
karveInventoryRows=2
karveInventoryColumns=8
longboatInventoryColumns=8
longboatInventoryRows=3
inventoryFillTopToBottom=false
mergeWithExistingStacks=false
Available Options
- Player inventory number of rows (inventory is resized up to 6 rows, higher values will add a scrollbar)
- Type: Integer
- Default value:
4
playerInventoryRows=4
- Wood chest number of columns
- Type: Integer
- Default value:
5
woodChestColumns=5
- Wood chest number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
2
woodChestRows=2
- Personal chest number of columns
- Type: Integer
- Default value:
3
personalChestColumns=3
- Personal chest number of rows
- Type: Integer
- Default value:
2
personalChestRows=2
- Iron chest number of columns.
- Type: Integer
- Default value:
6
ironChestColumns=6
- Iron chest number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
4
ironChestRows=4
- Blackmetal chests already have 8 columns by default but now you can lower it.
- Type: Integer
- Default value:
8
blackmetalChestColumns=8
- Blackmetal chest number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
4
blackmetalChestRows=4
- Cart (Wagon) inventory number of columns
- Type: Integer
- Default value:
8
cartInventoryColumns=8
- Cart (Wagon) inventory number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
2
cartInventoryRows=2
- Karve (small boat) inventory number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
2
karveInventoryRows=2
- Karve (small boat) inventory number of columns
- Type: Integer
- Default value:
8
karveInventoryColumns=8
- Longboat (large boat) inventory number of columns
- Type: Integer
- Default value:
8
longboatInventoryColumns=8
- Longboat (large boat) inventory number of rows (more than 4 rows will add a scrollbar)
- Type: Integer
- Default value:
3
longboatInventoryRows=3
- By default tools and weapons go into inventories top to bottom and other materials bottom to top. Set to true to make all items go into the inventory top to bottom.
- Type: Boolean
false
- disable this optiontrue
- enable this option
inventoryFillTopToBottom=false
- By default items go to their original position when picking up your tombstone. Set to true to make all stacks try to merge with an existing stack first.
- Type: Boolean
false
- disable this optiontrue
- enable this option
mergeWithExistingStacks=false
Items
Change the in-game behavior of items and modify their values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Items] Section
[Items]
enabled=false
noTeleportPrevention=false
baseItemWeightReduction=0
itemStackMultiplier=0
droppedItemOnGroundDurationInSeconds=3600
itemsFloatInWater=false
Available Options
- Enables you to teleport with ores and other usually restricted objects
- Type: Boolean
false
- disable this optiontrue
- enable this option
noTeleportPrevention=false
- Increase or reduce item weight by % percent. The value -50 will reduce item weight of every object by 50%.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
baseItemWeightReduction=0
- Increase the size of all item stacks by %. The value 50 would set a usual item stack of 100 to be 150.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
itemStackMultiplier=0
- Set duration that dropped items live before despawning. Game default is 3600 seconds.
- Type: Float
- Default value:
3600
droppedItemOnGroundDurationInSeconds=3600
- Items dropped always float in water.
- Type: Boolean
false
- disable this optiontrue
- enable this option
itemsFloatInWater=false
Kiln
Change the in-game behavior of the kiln and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Kiln] Section
[Kiln]
enabled=false
maximumWood=25
dontProcessFineWood=false
dontProcessRoundLog=false
productionSpeed=15
autoDeposit=false
autoFuel=false
stopAutoFuelThreshold=0
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- Maximum amount of wood in a Kiln
- Type: Integer
- Default value:
25
maximumWood=25
- Disable Fine Wood as a ressource
- Type: Boolean
false
- disable this optiontrue
- enable this option
dontProcessFineWood=false
- Disable Round Log as a ressource
- Type: Boolean
false
- disable this optiontrue
- enable this option
dontProcessRoundLog=false
- The time it takes for the Kiln to produce a single piece of coal in seconds.
- Type: Float
- Default value:
15
productionSpeed=15
- Instead of dropping the items, they will be placed inside nearby chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for fuel inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Stop looking for fuel when there is at leasts this quantity of Coal in nearby chests (ignored if set to 0)
- Type: Integer
- Default value:
0
stopAutoFuelThreshold=0
- Change true to false to enable private area check when looking for chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features. (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
Map
Change the in-game behavior of the map and allow for shared map progression between players.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Map] Section
[Map]
enabled=false
shareMapProgression=false
exploreRadius=100
preventPlayerFromTurningOffPublicPosition=false
shareAllPins=false
showCartsAndBoats=false
Available Options
- The radius of the map that you explore when moving
- Type: Float
- Default value:
100
exploreRadius=100
- Prevents you and other people on the server to turn off their map sharing option
- Type: Boolean
false
- disable this optiontrue
- enable this option
preventPlayerFromTurningOffPublicPosition=false
- Display carts and boats on the map
- Type: Boolean
false
- disable this optiontrue
- enable this option
showCartsAndBoats=false
MonsterProjectile
Change the in-game behavior of monsters (Greydrawf, Troll, and dragons) projectiles and modify their values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[MonsterProjectile] Section
[MonsterProjectile]
enabled=false
monsterMaxChargeVelocityMultiplier=0
monsterMaxChargeAccuracyMultiplier=0
Available Options
- Modify monters' projectile velocity.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
monsterMaxChargeVelocityMultiplier=0
- Modify monters' projectile accuracy.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
monsterMaxChargeAccuracyMultiplier=0
Pickable
Change drop rates of pickable items such as berries and valuables.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Pickable] Section
[Pickable]
enabled=false
edibles=0
flowersAndIngredients=0
materials=0
valuables=0
surtlingCores=0
Available Options
- The value 100 will double the amount of dropped resources, 200 will triple. Smaller values such as 50 only has an effect if more than 1 item would drop normally. Included are all berries, all mushrooms, onions and carrots.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
edibles=0
- The value 100 will double the amount of dropped resources, 200 will triple. Smaller values such as 50 only has an effect if more than 1 item would drop normally. Included are Barley, Flax, Dandelion, Thistle, Carrot Seeds, Turnip Seeds, Turnip, Onion Seeds.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
flowersAndIngredients=0
- The value 100 will double the amount of dropped resources, 200 will triple. Smaller values such as 50 only has an effect if more than 1 item would drop normally. Included are Bone Fragments, Flint, Stone, Wood (branches on the ground).
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
materials=0
- The value 100 will double the amount of dropped resources, 200 will triple. Smaller values such as 50 only has an effect if more than 1 item would drop normally. Included are Amber, Amber Pearl, Coins, Ruby.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
valuables=0
- The value 100 will double the amount of dropped resources, 200 will triple. Smaller values such as 50 only has an effect if more than 1 item would drop normally. Affects only surtling cores.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
surtlingCores=0
Player
Change or modify most of the in-game character related values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Player] Section
[Player]
enabled=false
baseMaximumWeight=300
baseMegingjordBuff=150
baseAutoPickUpRange=2
disableCameraShake=false
baseUnarmedDamage=70
cropNotifier=false
restSecondsPerComfortLevel=60
deathPenaltyMultiplier=0
autoRepair=false
guardianBuffDuration=300
guardianBuffCooldown=1200
disableGuardianBuffAnimation=false
autoEquipShield=false
autoUnequipShield=false
queueWeaponChanges=false
skipIntro=false
iHaveArrivedOnSpawn=true
dontUnequipItemsWhenSwimming=false
reequipItemsAfterSwimming=false
fallDamageScalePercent=0
maxFallDamage=100
skipTutorials=false
disableEncumbered=false
autoPickUpWhenEncumbered=false
Available Options
- The base amount of carry weight of your character
- Type: Float
- Default value:
300
baseMaximumWeight=300
- Increase the buff you receive to your carry weight from Megingjord's girdle
- Type: Float
- Default value:
150
baseMegingjordBuff=150
- Increase auto pickup range of all items
- Type: Float
- Default value:
2
baseAutoPickUpRange=2
- Disable all types of camera shake
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableCameraShake=false
- The base unarmed damage multiplied by your skill level. 120 will result in a maximum of up to 12 damage when you have a skill level of 10.
- Type: Float
- Default value:
70
baseUnarmedDamage=70
- When changed to true, you will not be permitted to place a crop within the grow radius of another crop
- Type: Boolean
false
- disable this optiontrue
- enable this option
cropNotifier=false
- How many seconds each comfort level contributes to the rested bonus.
- Type: Float
- Default value:
60
restSecondsPerComfortLevel=60
- Change the death penalty in percentage, where higher will increase the death penalty and lower will reduce it.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
deathPenaltyMultiplier=0
- If set to true, this option will automatically repair your equipment when you interact with the appropriate workbench.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoRepair=false
- Boss buff duration (seconds).
- Type: Float
- Default value:
300
guardianBuffDuration=300
- Boss buff cooldown (seconds).
- Type: Float
- Default value:
1200
guardianBuffCooldown=1200
- Disable the Guardian Buff animation
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableGuardianBuffAnimation=false
- If set to true, when equipping a one-handed weapon, the best shield from your inventory is automatically equipped. (Best is determined by highest block power)
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoEquipShield=false
- If set to true, when unequipping a one-handed weapon shield from your inventory is automatically unequipped.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoUnequipShield=false
- If set to true, weapon switches requested mid-attack will be carried out when the current attack is finished (instead of being ignored)
- Type: Boolean
false
- disable this optiontrue
- enable this option
queueWeaponChanges=false
- If set to true, you will always skip the intro of the game.
- Type: Boolean
false
- disable this optiontrue
- enable this option
skipIntro=false
- If set to false, disables the "I have arrived!" message on player spawn.
- Type: Boolean
false
- disable this optiontrue
- enable this option
iHaveArrivedOnSpawn=true
- Your character will not put away / unequip your items when entering the water.
- Type: Boolean
false
- disable this optiontrue
- enable this option
dontUnequipItemsWhenSwimming=false
- If set to true, items will be re-equipped when you exit water after swimming (if they were hidden automatically)
- Type: Boolean
false
- disable this optiontrue
- enable this option
reequipItemsAfterSwimming=false
- The value 50 would result in 50% higher fall damage. The value -50 would result in halved fall damage.
- Type: Float
- Default value:
0
fallDamageScalePercent=0
- The max damage you can take from falling. Game default is 100. Applied after calculating the scaled damage.
- Type: Float
- Default value:
100
maxFallDamage=100
- Prevents Valkyrie from showing up to give tutorial messages. You can disable and reset tutorials in the settings if you want to see them all again.
- Type: Boolean
false
- disable this optiontrue
- enable this option
skipTutorials=false
- If set to true, disables encumbered effect from carrying to much weight.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableEncumbered=false
- If set to true, allows the auto pickup of items when encumbered (overweight) from carrying to much weight.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoPickUpWhenEncumbered=false
PlayerProjectile
Changes the in-game behavior of players projectiles and modify their values. Increasing velocity will not increase damage.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[PlayerProjectile] Section
[PlayerProjectile]
enabled=false
playerMinChargeVelocityMultiplier=0
playerMaxChargeVelocityMultiplier=0
playerMinChargeAccuracyMultiplier=0
playerMaxChargeAccuracyMultiplier=0
enableScaleWithSkillLevel=false
Available Options
- Modify players projectile velocity after minimum (bow) charge and release.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
playerMinChargeVelocityMultiplier=0
- Modify players projectile velocity after maximum (bow and javelin) charge and release.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
playerMaxChargeVelocityMultiplier=0
- Modify players projectile accuracy after minimum (bow) charge and release.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
playerMinChargeAccuracyMultiplier=0
- Modify players projectile accuracy after maximum (bow and javelin) charge and release.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
playerMaxChargeAccuracyMultiplier=0
- Scales velocity and accuracy linearly based on level of skill.
- Type: Boolean
false
- disable this optiontrue
- enable this option
enableScaleWithSkillLevel=false
Server
Change the behavior of hosted servers and modify previously restricted or hardcoded values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Server] Section
[Server]
enabled=false
maxPlayers=10
disableServerPassword=false
enforceMod=true
serverSyncsConfig=true
serverSyncHotkeys=false
Available Options
- Modify the amount of players on your Server
- Type: Integer
- Default value:
10
maxPlayers=10
- Removes the requirement to have a server password
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableServerPassword=false
- This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
- Type: Boolean
false
- disable this optiontrue
- enable this option
enforceMod=true
- Changes whether the server will force it's config on clients that connect. Only affects servers.
- Type: Boolean
false
- disable this optiontrue
- enable this option
serverSyncsConfig=true
- If false allows you to keep your own defined hotkeys instead of synchronising the ones declared for the server. Sections need to be enabled in your local configuration to load hotkeys. This is a client side setting and not affected by server settings.
- Type: Boolean
false
- disable this optiontrue
- enable this option
serverSyncHotkeys=false
Shields
Change the block values of the in-game shields.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Shields] Section
[Shields]
enabled=false
blockRating=0
Available Options
- Increase or decrease the block value on all shields in %. -50 would be 50% less block rating, 50 would be 50% more block rating.
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
blockRating=0
Smelter
Change the in-game behavior of the smelter and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Smelter] Section
[Smelter]
enabled=false
maximumOre=10
maximumCoal=20
coalUsedPerProduct=2
productionSpeed=30
autoDeposit=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- Maximum amount of ore in a smelter
- Type: Integer
- Default value:
10
maximumOre=10
- Maximum amount of coal in a smelter
- Type: Integer
- Default value:
20
maximumCoal=20
- The total amount of coal used to produce a single smelted ingot.
- Type: Integer
- Default value:
2
coalUsedPerProduct=2
- The time it takes for the smelter to produce a single ingot in seconds.
- Type: Float
- Default value:
30
productionSpeed=30
- Instead of dropping the items, they will be placed inside nearby chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for fuel inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests.
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features. (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
SpinningWheel
Change the in-game behavior of the spinning wheel and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[SpinningWheel] Section
[SpinningWheel]
enabled=false
maximumFlax=40
productionSpeed=30
autoDeposit=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- Maximum amount of flax in a spinning wheel
- Type: Integer
- Default value:
40
maximumFlax=40
- The time it takes for the spinning wheel to produce linen thread
- Type: Float
- Default value:
30
productionSpeed=30
- Instead of dropping the items, they will be placed inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for flax inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features. (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
Stamina
Change the stamina usage of in-game character related actions.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Stamina] Section
[Stamina]
enabled=false
dodgeStaminaUsage=0
encumberedStaminaDrain=0
jumpStaminaDrain=0
runStaminaDrain=0
sneakStaminaDrain=0
staminaRegen=0
staminaRegenDelay=0
swimStaminaDrain=0
Available Options
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
dodgeStaminaUsage=0
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
encumberedStaminaDrain=0
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
jumpStaminaDrain=0
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
runStaminaDrain=0
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
sneakStaminaDrain=0
- Changes the total amount of stamina recovered per second by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
staminaRegen=0
- Changes the delay until stamina regeneration sets in by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
staminaRegenDelay=0
- Changes the amount of stamina cost of using by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
swimStaminaDrain=0
StaminaUsage
Change the stamina usage of in-game tools and weapons related actions.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[StaminaUsage] Section
[StaminaUsage]
enabled=false
axes=0
blocking=0
bows=0
clubs=0
knives=0
pickaxes=0
polearms=0
spears=0
swords=0
unarmed=0
hammer=0
hoe=0
cultivator=0
fishing=0
Available Options
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
axes=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
blocking=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
bows=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
clubs=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
knives=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
pickaxes=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
polearms=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
spears=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
swords=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
unarmed=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
hammer=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
hoe=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
cultivator=0
- Changes the amount of stamina drain by %
- Type: Float
This value is a modifier value
Modifier values are percentage increases and reductions to the original values.
A -50 will reduce the value by 50% and a 50 will increase the value by 50% - Default value:
0
fishing=0
StructuralIntegrity
Change the behavior of the structural integrity system and their values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[StructuralIntegrity] Section
[StructuralIntegrity]
enabled=false
disableStructuralIntegrity=false
disableDamageToPlayerStructures=false
disableDamageToPlayerBoats=false
disableWaterDamageToPlayerBoats=false
wood=0
stone=0
iron=0
hardwood=0
Available Options
- Disables the entire structural integrity system and allows for placement in free air, does not prevent building damage.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableStructuralIntegrity=false
- Disables any damage from anything to all player built structures. Does not prevent damage from structural integrity.
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableDamageToPlayerStructures=false
- Disables any damage from anything to all player built boats
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableDamageToPlayerBoats=false
- Disables water force damage to all player built boats
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableWaterDamageToPlayerBoats=false
- Each of these values reduce the loss of structural integrity by distance by %.
- Type: Float
- Default value:
0
wood=0
- Each of these values reduce the loss of structural integrity by distance by %.
- Type: Float
- Default value:
0
stone=0
- Each of these values reduce the loss of structural integrity by distance by %.
- Type: Float
- Default value:
0
iron=0
- Each of these values reduce the loss of structural integrity by distance by %.
- Type: Float
- Default value:
0
hardwood=0
Tameable
Change the in-game behaviour of creatures tamed by players.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Tameable] Section
[Tameable]
enabled=false
mortality=0
ownerDamageOverride=true
stunRecoveryTime=10
stunInformation=false
Available Options
- Modify what happens when a tamed creature is attacked. 0 = normal, 1 = essential(deadly attacks stun instead of kill, tamed creatures can rarely still die), 2 = immortal.
- Type: Integer
- Default value:
0
mortality=0
- This will circumvent the mortality setting, so even if tamed creatures are immortal, players can still kill them with a butcher knife. This option only works if have mortality to set to either essential(1) or immortal(2).
- Type: Boolean
false
- disable this optiontrue
- enable this option
ownerDamageOverride=true
- How long it takes for a tamed creature to recover(in seconds) if mortality is set to 1(essential) and they are stunned.
- Type: Float
- Default value:
10
stunRecoveryTime=10
- If the tamed creature is recovering from a stun, then add Stunned to the hover text on mouse over.
- Type: Boolean
false
- disable this optiontrue
- enable this option
stunInformation=false
ValheimPlus
Specifically about the internal settings of Valheim Plus.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[ValheimPlus] Section
[ValheimPlus]
enabled=true
mainMenuLogo=true
Available Options
- Display the Valheim Plus logo in the main menu
- Type: Boolean
false
- disable this optiontrue
- enable this option
mainMenuLogo=true
Wagon
Change the values and behavior of the in-game wagon used to transport items.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Wagon] Section
[Wagon]
enabled=false
wagonBaseMass=20
wagonExtraMassFromItems=0
Available Options
- Change the base wagon physical mass of the wagon object
- Type: Float
- Default value:
20
wagonBaseMass=20
- This value changes the game physical weight of wagons by +/- more/less from item weight inside. The value 50 would increase the weight by 50% more. The value -100 would remove the entire extra weight.
- Type: Float
- Default value:
0
wagonExtraMassFromItems=0
Ward
Change the values and behavior of the placeable Ward object.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Ward] Section
[Ward]
enabled=false
wardRange=20
wardEnemySpawnRange=0
Available Options
- The range of wards by meters
- Type: Float
- Default value:
20
wardRange=20
- Set the enemy spawn radius around wards in meters
- Type: Float
- Default value:
0
wardEnemySpawnRange=0
Windmill
Change the in-game behavior of the windmill and modify its values.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Windmill] Section
[Windmill]
enabled=false
maximumBarley=40
productionSpeed=30
autoDeposit=false
autoFuel=false
ignorePrivateAreaCheck=true
autoRange=10
Available Options
- Maximum amount of barley in a windmill
- Type: Integer
- Default value:
40
maximumBarley=40
- The time it takes for the windmill to produce barley floor
- Type: Float
- Default value:
30
productionSpeed=30
- Instead of dropping the items, they will be placed inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoDeposit=false
- Look for barley inside nearby chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
autoFuel=false
- Change true to false to enable private area check when looking for chests
- Type: Boolean
false
- disable this optiontrue
- enable this option
ignorePrivateAreaCheck=true
- The range of the chest detection for the auto deposit and fuel features (Maximum is 50)
- Type: Float
- Default value:
10
autoRange=10
Workbench
Change the values and behavior of the in-game workbenches.
How to enable and disable a section or feature
Every section contains a entry called enabled=
. This option is responsible for turning the entire configuration and feature on or off. This is a reliable way to disable feature conflicting with other mods you are using.
Change it to enabled=true
to enable a section and to enabled=false
to disable a section.
[Workbench] Section
[Workbench]
enabled=false
workbenchRange=20
workbenchEnemySpawnRange=0
workbenchAttachmentRange=5
disableRoofCheck=false
Available Options
- Set the workbench radius in meters
- Type: Float
- Default value:
20
workbenchRange=20
- Set the enemy spawn radius around workbenches in meters
- Type: Float
- Default value:
0
workbenchEnemySpawnRange=0
- Sets the workbench attachment (e.g. anvil) radius
- Type: Float
- Default value:
5
workbenchAttachmentRange=5
- Disables the roof and exposure requirement to use a workbench
- Type: Boolean
false
- disable this optiontrue
- enable this option
disableRoofCheck=false